The Akira bike slide and every animation ever made since the 1988/1990 film releases
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It’s canon, unless you’re a fake 40K fan who doesn’t respect the lore.
(This immediately follows Rick Priestley’s editorial comments on the contents page of Warhammer 40,000 Chapter Approved – The Book of the Astronomican, Games Workshop, 1988) So glad to see this classic fart joke is known on both sides of the pond.
WE are the wolf that stalks
The stars in the sky
And swallows the star-fire
We hide amongst the night
When light is gone
The Light is within us
We run the ruin of fire
In the darkness
Foes burn in our passing
“Battle Litany of the Spacewolves,” Warhammer 40,000 Chapter Approved – The Book of the Astronomican, Games Workshop, 1988. From the 3-part campaign “The Wolf Time” by Rick Priestley, which gives us the canonical one word spelling “Spacewolves,” and Tony Hough’s illustration of beaky armor with rumba style oversized sleeves & legs. Note also the space marines’ early reliance on camouflage seen in many depictions.
“Why is the city so smoky, Daddy?” “Because for several years in the late ‘80s & early '90s TSR’s editors thought it would be cool & evocative of ye olde fantasy worlde to print a blotchy orange/brown parchment pattern across the pages of many D&D books, with apparently no thought given to how difficult it would be for many people to read the text and images with the resulting murky low contrast.” (Valerie Valusek – who illustrated with clean clear lines, it’s not her fault, AD&D Forgotten Realms supplement FR6: Dreams of the Red Wizards by Steve Perrin, TSR, 1988)
“Jump and die with Battle Born, a complete ‘armored merc’ RPG” by Joseph Hilmer and George Rahm, featured in Space Gamer/Fantasy Gamer, Vol 2, Issue 1, Sept/Oct 1992, with Todd Pickens cover art.
The Space Gamer was created by Metagaming in the 70s, then continued by Steve Jackson Games who eventually dropped the “The” from the title. SJG also added Fantasy Gamer as a separate magazine before folding fantasy topics back into Space Gamer. Several other companies later took over the titles for brief runs. Hilmer and Rahm published 9 print issues as Better Games, starting with the issue above.
The Last Continent by Edmund Cooper, cover by Chris Foss (1971)










