February 26, 2012   18 notes
(Zombie by David Sutherland, 1st ed Monster Manual)
As DM I try not to say “you see two zombies; roll for initiative” or “a ghost is floating in the room”.  I prefer to describe what the party actually sees which may be confusing and difficult to identify.  The undead don’t wear name tags.  They should be unusual and mysterious and horrifying.
So the party sees a menacing figure approaching from the shadows, but only when it is closer can they tell it resembles a walking corpse or a shadowy presence surrounded by an evil chill.  After the party has encountered a zombie or a wraith I can tell them later when they see another undead that looks similar.  Precise identification of some types will remain difficult, especially the various non-corporeal ones.
Clerics can get extra hints about undead especially at higher character levels.  They should be the experts on the spirit world and how the boundary with the material world should and should not be crossed.

(Zombie by David Sutherland, 1st ed Monster Manual)

As DM I try not to say “you see two zombies; roll for initiative” or “a ghost is floating in the room”. I prefer to describe what the party actually sees which may be confusing and difficult to identify. The undead don’t wear name tags.  They should be unusual and mysterious and horrifying.

So the party sees a menacing figure approaching from the shadows, but only when it is closer can they tell it resembles a walking corpse or a shadowy presence surrounded by an evil chill.  After the party has encountered a zombie or a wraith I can tell them later when they see another undead that looks similar.  Precise identification of some types will remain difficult, especially the various non-corporeal ones.

Clerics can get extra hints about undead especially at higher character levels.  They should be the experts on the spirit world and how the boundary with the material world should and should not be crossed.

  1. frpg reblogged this from oldschoolfrp
  2. oldschoolfrp reblogged this from meanwhilebackinthedungeon and added:
    Bringing back the original 1st ed AD&D zombie, because zombies always rise again eventually.
  3. gotankgo reblogged this from weirdrpgstuff
  4. weirdrpgstuff reblogged this from oldschoolfrp
  5. meanwhilebackinthedungeon reblogged this from oldschoolfrp
  6. zerohitpoints reblogged this from saveagainstdeath
  7. saveagainstdeath reblogged this from oldschoolfrp
  8. johnnybrainwash reblogged this from oldschoolfrp and added:
    I don’t ever use the word “zombie” until a player has said it first. They usually figure it out from the smell of...
  9. libraryoftheancients reblogged this from oldschoolfrp and added:
    This is definitely something I’d do if I ever ran Call of Cthulhu, but I hadn’t thought of doing this for D&D. I think...