Like an October moon the giant skull rises then begins to speak, dripping water that turns to blood. (Doug Watson from D&D module CM3: Sabre River, TSR, 1984.)
"Minotaurs are typically found only in labyrinthine places in the wilderness or underground." (Dave Trampier from the AD&D Monster Manual by Gary Gygax, TSR, 1977.) #signature in pubes
Ogre: ugly-tempered, voracious, fond of treasure, sometimes found serving as mercenaries. (David Sutherland from the AD&D Monster Manual by Gary Gygax, TSR, 1977.)
Typical fare for typical guests at the Comeback Inn. (Clyde Caldwell from D&D module DA1: Adventures in Blackmoor by David L Arneson and David J Ritchie, TSR, 1986.)
The Underdark is real (Part 3), and there is a river of beer.
The Underdark is real. (Part 2)
The Underdark is real. (Part 1)
Built in the late 18th century, these subterranean tunnels now house the remains of over 6 million people. Mass graveyards were overflowing in Paris, so bodies were exhumed and transported there. During WWII, the Resistance used portions of the Catacombs as hideouts, even Nazis built bunkers down there.
There are tour guides given for the portion of the catacombs that are open to the public, though there are numerous secret passages and entrances throughout. If you take a tour guide, one of the first signs you will see reads “Arrête, c’est ici l’empire de la mort” which means Stop, this is the empire of death.
Though only about a mile of the catacombs is open to the public, it doesn’t stop people from sneaking in. People are advised against taht as even experts get lost because a lot of the tunnels are not mapped. There is a legend of a man named Philibert Aspairt who got lost in the catacombs in 1793. His body was found 11 years after his death and its said that it was near an exit.
Open-toed footwear is not suitable for areas infested with pixies. (Dave Trampier from the AD&D Monster Manual, TSR, 1977.)
The average adventuring party probably redistributes enough treasure from monster hoards to destabilize the global economy of their world by the time they reach the mid levels. (Dave Trampier’s ”Wormy”, Dragon magazine No. 80, TSR, December 1983.)
The grell flies by levitation, steered by the movements of its ten paralyzing tentacles, and tears at victims with its sharp beak. A little snyad is hiding among the bones hoping to escape notice until the battle has ended.(Russ Nicholson from the AD&D Fiend Folio, TSR, 1981.)
An ethereal dreadnought pursues a traveler across dimensions. (Jeff Easley from the AD&D Manual of the Planes by Jeff Grubb, TSR, 1987.) In later editions this creature was known as an astral dreadnought.
Pseudo-dragon daydreams by the window. (Dave Trampier from the AD&D Monster Manual, TSR, 1977.)