Ambush and counter-ambush in a Dark Future diorama. (White Dwarf magazine No. 110, Games Workshop, February 1989.)
A dispute over right-of-way in the Dark Future. (Dave Andrews, “Dark Future Tournament Rules”, Games Workshop.)
David Sutherland’s complete cover art for the AD&D Monster Manual, TSR, 1977. (Image via The Acaeum.)
Magic and steel vs dragon fire. (Ad for the Silverdawn PBM game by Entertainment Concepts Inc., Dragon magazine No 83, March 1984. Signature seems to say Kim J Alderman, or similar.) Silverdawn promised a $5000 prize to one quest winner.
Knights of the Flanaess ride forth to do battle. (Jeff Easley, cover of A Guide to the World of Greyhawk by Gary Gygax, from the World of Greyhawk boxed set, TSR, 1983.)
Locate Object, 3rd level cleric spell. Potentially very useful for the party, but many high-level or wealthy beings will learn to use lead-lined storage chests. (David Sutherland from the AD&D Players Handbook, TSR, 1978.)
Edrie selects an arrow. (Keith Parkinson, from James M Ward’s “Encounters” adventure in Polyhedron No. 15, TSR/RPGA, 1983.)
Edrie lays claim to the treasure of the wizard’s tomb. (Keith Parkinson cover for Polyhedron No. 15, TSR/RPGA, 1983.)
While the surviving crew of a crashed Federation survey ship waits for rescue and deals with mutineers, the people of Blackmoor try to make sense of the sudden appearance of “The “City of the Gods” and its magical flying eggs. (Doug Chaffee cover for D&D Expert module DA3: City of the Gods by Dave Arneson and David Ritchie, TSR, 1987, based on locations and events in Arneson’s original Blackmoor campaign.)
The party battles giant killer frogs with their crossbow, magic sword, and laser rifle and pistol. (Denis Beauvais, credited as Dennis, from D&D Expert module DA2: Temple of the Frog by Dave Arneson and David Ritchie, TSR, 1986.) The temple part of this adventure is adapted directly from the sample dungeon included in D&D Supplement II: Blackmoor in 1975, the first adventure ever published for an RPG, set in the first campaign world specifically created for a fantasy RPG. Sci fi elements from other worlds were a part of D&D from the very beginning.
A dramatic, probably mismatched aerial combat. (Jeff Easley, from the 7th and later printings of the 1st ed AD&D Monster Manual, TSR, ca 1985-89. Image via The Acaeum.)
An intellect devourer is a highly intelligent, chaotic evil, man-sized creature with a body that somewhat resembles a brain. It attacks with its 4 great claws and its psionic ability. It is nearly impossible to kill by most regular or magical means, but is vulnerable to psionic attack. (Dave Trampier from the AD&D Monster Manual, TSR, 1977.)
"The lonely town of Northending was built centuries ago on the north face of a large mountain." (Bob Walters from AD&D module R3: The Egg of the Phoenix by Frank Mentzer, TSR/RPGA 1983.)
Standard dungeon corridors and odd spaces, from “Mapping from Square One, Part II” by Frank Mentzer, Polyhedron No. 11, TSR/RPGA, 1983.
Three 20’s in a row!
#dicepraising ? #dicebrag ? The happy opposite of dice shaming.